This was the first time that I visited Carnegie Mellon University's motion capture lab. I actually have never been in a motion capture lab, which was pretty cool. I was surprised that the suit that tracks the movement in this particular lab was only 50 markers. Without the suit there would be more noise in picking up different kinds of movement. The realized that the different animation videos that were shown in class were either done by Jessica Hodgins or Moshe Mahler. But seeing this data driven data and seeing that Siggraph has an interest for it makes me want to look at other opportunities that CMU might have when it comes to animation and research.
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I knew about keyframing animation, motion capture and physical simulation based animation but I didn't know about procedural animation. Procedural animation is pretty interesting to me and it reminds me of crowd simulations. I'm guessing it it like crowd simulations since one of the pictures that Dr. Pollard but in her presentation for it was a crowd scene from Happy Feet. I liked that no matter what it looked like different kinds of animations can reference each other and you could potentially use keyframing as a reference and build your way up from there. I would really like to look into some of these further and maybe combine them in some way for my final project
I like how we were given a paper to look at ahead of time and expand on it in class. I had read it before we went over it and it was nice to address certain questions that I had about it. Especially since one of the authors of the paper was giving a presentation that same day. I didn't think we would talk fluids in the human body such as the lungs and the veins. These are very important since they move in a very particular way. It was interesting to see someone who was interested in fluid simulation in the human body that was not in the medical field.
In class today we talked about different kinds of traditional animation, which included motion capture, rigging/ skinning, style/personality. For skinning someone from Disney might talk weight, and balance for a character. I thought it was interesting how we talked about different kinds of simulations. I'm very interested in doing simulation based animations in the future. I knew a little about Fluid simulations but I didn't know that particle simulations are more Lograngian based and flid simulations are more Eulerian based. There are other things that we talked about such as "Are point Based simulators going to take over the world". I also like how we could potentially tie robotics into animation as well.
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May 2017
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