In class today we talked about different kinds of traditional animation, which included motion capture, rigging/ skinning, style/personality. For skinning someone from Disney might talk weight, and balance for a character. I thought it was interesting how we talked about different kinds of simulations. I'm very interested in doing simulation based animations in the future. I knew a little about Fluid simulations but I didn't know that particle simulations are more Lograngian based and flid simulations are more Eulerian based. There are other things that we talked about such as "Are point Based simulators going to take over the world". I also like how we could potentially tie robotics into animation as well.
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May 2017
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