We talked about inverse kinematics today, This is a new topic to me. I didn't realize how inverse kinematics is a big component in making an animation be more fluid and realistic. The explanation was good, but I'm still trying to wrap my head around the math and thinking of different ways that I can implement this in unity to which it makes sense to me. I liked how people in robotics have to also think about this issue as well, which makes sense now that I think about it.
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May 2017
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