There were a couple of papers that I thought were interesting in this class. The top one that I liked was the Fluid Control using the Adjoint Method paper. I thought it was interesting that the methods in this paper were also used in the movie Hellboy 2. That in the Target-driven Animation paper they compared the 2D and 3D fluid simulations and looking at the different computation times. It made sense to me that you had to make the fluid into 2D and then work your way up to a 3D fluid. I’m currently trying to teach myself different kinds of procedural methods through Houdini and other software. I thought that it was interesting that water can also be procedural, and that it is the oldest way of simulating water. (who would've thought!) I definitely want to look more into this as well as the PhysX accelerator that we talked in class that appeared in Siggraph 2007.
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May 2017
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