Rendering! Finally! I’ve been waiting all semester to talk about this topic in class. I got a little taste of it from Dr. Pollard’s CG class as well as Jim McCann’s talk. One of the paper’s we talked about was Real-Time Polygonal-Light Shading with Linearly Transformed Cosines which I thought was pretty cool. Their technique could be used on arbitrary polygon shapes across types that can be animated as well. It similar to a raytracer which was helpful to have a starting point with this. We also looked into different kinds of rendering in games and siggraph. I love that rendering can be applied to multiple applications such as animation,games, and video.
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May 2017
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