In this class we learned more about deformables. The paper/video that I thought was interesting was the Pose-Space Subspace Dynamics Rigging Characters. I thought it was interesting and weird that the resting position they proposed was a hunched over position. But I guess it’s easier for. But also decided to separate different regions of their character models to work on them independently. I got a better understanding of what implicit euler was and how it was used in the Projectile Dynamics: Fusing Constraint Projections for Fast Simulation paper. They would look at the given parameters and then from there go on to the next time step.
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May 2017
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